Weird Al Yankovic & Wendy Carlos – ‘Carnival of the Animals – Part II’ (1988) The BBC’s Radiophonic Workshop were also spotted using one at various points throughout the 1980s, and synth innovator Wendy Carlos has called it “the one essential piece of software ‘equipment’.” Warp veterans and noted gear obsessives Autechre are paid-up members of the fan club (Sean Booth mentioned in a 2008 interview that it would be a copy of Digital Performer and a microphone that he’d take with him if he was locked in a jail cell for a year and allowed one piece of equipment), and so are Björk collaborators Matmos, who have been using the sequencer since way back in 1987. It’s tough in 2014 to recall a time when some kind of visual composition and production tool wasn’t the norm, but Digital Performer helped set the stage for much of what was to come, and did it with the kind of rock-solid, industrial-strength power that is still spoken about in hushed tones.ĭigital Performer’s versatility and its complex MIDI functionality has seen it championed by a certain tech-obsessed subset of electronic musicians, and rightly so. When Digital Performer was released however, we began to see the emergence of something else entirely – the digital audio workstation, or DAW. Performer was a way to visually compose and sequence tracks using electronic instruments, something which back in 1985 was still an incredibly novel idea. Initially, the program was backed up by a physical add-on – MOTU’s legendary hardware is still revered to this day – but over time, and as personal computers were blessed with the advanced processing power we take for granted today, the external elements became less important. Even better, Performer allowed producers to dig deeper into the hidden features in their shiny boxes – notoriously difficult-to-program synthesizers such as the Yamaha DX7, which previously were only patchable using a clunky LCD display, were now open to be controlled by a far friendlier system.įive years after its original release, the sequencer’s advanced MIDI capabilities were bolstered by a hard disk recording option, and the program was renamed Digital Performer, a name it retains to this day. It was released only two years after the introduction of MIDI, the protocol that enabled computers (and other hardware) to communicate with a growing arsenal of compatible synthesizers, samplers and drum machines, and worked as a bridge between the computer and a studio’s worth of gear. One of the very earliest commercial software sequencers – and certainly the first for Apple’s Macintosh system – was Performer, from Massachusetts-based software company Mark of the Unicorn (MOTU for short). The following programs changed the way we think about the relationship between music and software, for better and for worse. Can you really imagine how Chicago drill would sound without FL Studio? How quiet music might still be without L1 Ultramaximizer, or how T-Pain might sound without Autotune? In 2014, you can even make music on your phone – with software that would put a decrepit copy of Opcode Vision to shame – but those old programs that many of us had to plough through, crash after crash, were absolutely crucial in informing not only the digital audio workstations and suites of plug-ins that we have available to us now, but also the music itself. It wasn’t long before software actually started to surpass most hardware, and for all the times you hear Jack White harping on about dubbing to two inch tape, it’s far more convenient to just boot up your shareware (read: free) copy of Reaper and simply hit record. Over time, however, music software blossomed, and transitioned from fiddly time wasters, doomed to the forgotten directories on an Commodore Amiga cover disk, to the plethora of usable and sturdy apps we have available to use today. It wasn’t always this way – back in the early ’80s, when the MIDI (musical instrument digital interface) protocol was in its infancy, computers were still glorified word processors, and while some brave souls were attempting to generate experimental sounds ( Max Mathews, please stand up), most of us were simply stuck waiting half an hour just to load a copy of 3D Monster Maze, only to be met by a read error at line 348. If you’re going to be recording music, chances are you’re going to need some software to do it, and there are plenty of options. Sure, there are always going to be some contrarian sorts who take it upon themselves to record to dictaphone tape and pen their sheet music on rolls of dried human flesh, but nowadays they’re in the minority. We’re at the stage in history where using music software isn’t so much an option as it is a necessity.
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